
If you ask about the weapons they are just skins that I am using. The maps of the new screenshots are Hell Rising, KDiZD Lite and the hud is SAO HUD. Terminator Boss - TerminatorDemonBoss - 30666.Demonic Terminator - TerminatorDemon - 30667.Super Shotgun Zombie - SuperShotgunZombie - 23049.Sergeant Rocket Launcher - RocketGuy - 3202.Riot Shield Sergeant - RiotShieldGuy - 8211.Quad-Shotgun Zombie - QuadShotgunZombie - 32129.

Nether Dark Imp - NetherDarkImp - 11368.Zombie Chainsaw - ChainsawZombie - 3204.Assault Shotgun Zombie - ASGGuy - 32124.Link of Doom Tribute Project īDv21 Compatibility Patch for Hell Rising Random Spawners for DOOM/Ultimate DOOM and DOOM2/Final DOOM IwadsīDv21 Compatibility Patch for DOOM Tribute Project The RC1 version of Brutal DOOM v21 is required to work correctly.Ĭompatibity Patch to work whit lastest Tomtefars Extension It has a new system integrated in the enemies called "Smart Loading System" able to detect the level of ammunition of the enemy to cause a recharge like the players. For right now, I will focus my efforts on a new version of the 'monsters only' edition. By the time Eday comes out, you can also expect a v21b release of Brutal Doom to fix bugs that might be found on this version. Originally intended to provide compatibility with the DOOM Tribute Project and other Tormentor667 maps without losing the quality of the gore, it is designed to expand to a more spawn preset designated by BDv21 and includes a Random Spawner (Separated) for use in normal maps such as Extermination Day, the vanilla maps of DOOM 1 and 2 or Final Doom or another MegaWads, It can also be used in custom maps since it is set to be used in editors of worlds such as GZDOOM Builder or map generators such as OBLIGE. Extermination Day (formerly known as Hell on Earth Starter Pack) is not finished yet, might take some more months.

XV117's Monsters Extension - Release 1.2-Pre3
